Roboquest VR is a fast-paced roguelite FPS set in a scorched future world, where every run is a fight to push farther, move faster, and hit harder. Play as a Guardian and tear through mechanical swarms with 70+ weapons, distinct classes, and build-driven progression that keeps every run fresh.
Features Implemented (Gameplay, Performance)
Integrated bHaptics vest support with ~90 haptic events across weapons, reloads, movement, and damage
Merged ongoing content updates from original development team (RyseUp Studios) into VR version
Optimized UI, replicated actors, and animations to help the team achieve 90 FPS on all platforms
Implemented compositor layers for menus on Meta Quest, making dense menus sharper while keeping gameplay resolution optimized
Set up profiling and error logging in Sentry, giving the team detailed bug tracking and profiling info
Features Implemented (Platform, Online)
Co-op multiplayer and crossplay to match feature set of flat (non-VR) game
Entitlements, achievements, and friends list to support crossplay across all platforms
Implemented DLC ownership rules for a pre-order item, gating its use in both single-player and multiplayer sessions
Set up build server rules to automate uploads to testing branches on Meta Quest and Steam