Roboquest VR (2026)

Studio: Flat2VR Studios
Role: Senior Software Engineer

Platforms

Windows PlayStation 5 Meta Quest

Engine & Technologies

Unreal Engine 5 C++

Overview

Steam Store Page | PlayStation Store Page | Meta Store Page

Roboquest VR is a fast-paced roguelite FPS set in a scorched future world, where every run is a fight to push farther, move faster, and hit harder. Play as a Guardian and tear through mechanical swarms with 70+ weapons, distinct classes, and build-driven progression that keeps every run fresh.

Features Implemented (Gameplay, Performance)

  • Integrated bHaptics vest support with ~90 haptic events across weapons, reloads, movement, and damage
  • Merged ongoing content updates from original development team (RyseUp Studios) into VR version
  • Optimized UI, replicated actors, and animations to help the team achieve 90 FPS on all platforms
  • Implemented compositor layers for menus on Meta Quest, making dense menus sharper while keeping gameplay resolution optimized
  • Set up profiling and error logging in Sentry, giving the team detailed bug tracking and profiling info

Features Implemented (Platform, Online)

  • Co-op multiplayer and crossplay to match feature set of flat (non-VR) game
  • Entitlements, achievements, and friends list to support crossplay across all platforms
  • Implemented DLC ownership rules for a pre-order item, gating its use in both single-player and multiplayer sessions
  • Set up build server rules to automate uploads to testing branches on Meta Quest and Steam